﻿#region LICENSE

// The contents of this file are subject to the Common Public Attribution
// License Version 1.0. (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
// https://github.com/NiclasOlofsson/MiNET/blob/master/LICENSE. 
// The License is based on the Mozilla Public License Version 1.1, but Sections 14 
// and 15 have been added to cover use of software over a computer network and 
// provide for limited attribution for the Original Developer. In addition, Exhibit A has 
// been modified to be consistent with Exhibit B.
// 
// Software distributed under the License is distributed on an "AS IS" basis,
// WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
// the specific language governing rights and limitations under the License.
// 
// The Original Code is MiNET.
// 
// The Original Developer is the Initial Developer.  The Initial Developer of
// the Original Code is Niclas Olofsson.
// 
// All portions of the code written by Niclas Olofsson are Copyright (c) 2014-2018 Niclas Olofsson. 
// All Rights Reserved.

#endregion

using MiNET.Items;

namespace MiNET.Blocks
{
	public class Web : Block
	{
		public Web() : base(30)
		{
			IsSolid = false;
			IsTransparent = true; // Partial - diffuses sky light
			BlastResistance = 20;
			Hardness = 4;
		}

		public override Item[] GetDrops(Item tool)
		{
			// For PE works differently than this. Need to check enchanting
			if (tool is ItemShears)
			{
				return new[] {ItemFactory.GetItem(30)};
			}
			if (tool.ItemType == ItemType.Sword)
			{
				return new[] {ItemFactory.GetItem(287)};
			}

			return new Item[0];
		}
	}
}